# libmikmod Makefile for targetting Nintendo64 CFLAGS = -std=gnu99 -O2 -G0 -Wall -mtune=vr4300 -march=vr4300 -I$(N64_INST)/include -I$(N64_INST)/mips64-elf/include CFLAGS+= -I$(CURDIR)/../include/ CFLAGS+= -DDRV_N64 -DHAVE_LIMITS_H -DHAVE_SNPRINTF ASFLAGS = -mtune=vr4300 -march=vr4300 N64PREFIX = $(N64_INST)/bin/mips64-elf- INSTALLDIR = $(N64_INST) CC = $(N64PREFIX)gcc AS = $(N64PREFIX)as LD = $(N64PREFIX)ld AR = $(N64PREFIX)ar all: libmikmod.a SRCS = ../drivers/drv_n64.c \ ../drivers/drv_nos.c \ \ ../loaders/load_669.c \ ../loaders/load_amf.c \ ../loaders/load_asy.c \ ../loaders/load_dsm.c \ ../loaders/load_far.c \ ../loaders/load_gdm.c \ ../loaders/load_gt2.c \ ../loaders/load_it.c \ ../loaders/load_imf.c \ ../loaders/load_m15.c \ ../loaders/load_med.c \ ../loaders/load_mod.c \ ../loaders/load_mtm.c \ ../loaders/load_okt.c \ ../loaders/load_s3m.c \ ../loaders/load_stm.c \ ../loaders/load_stx.c \ ../loaders/load_ult.c \ ../loaders/load_umx.c \ ../loaders/load_uni.c \ ../loaders/load_xm.c \ \ ../depackers/mmcmp.c \ ../depackers/pp20.c \ ../depackers/s404.c \ ../depackers/xpk.c \ \ ../mmio/mmalloc.c \ ../mmio/mmerror.c \ ../mmio/mmio.c \ ../posix/strcasecmp.c \ \ ../playercode/mdreg.c \ ../playercode/mdriver.c \ ../playercode/mloader.c \ ../playercode/mlreg.c \ ../playercode/mlutil.c \ ../playercode/mplayer.c \ ../playercode/munitrk.c \ ../playercode/mwav.c \ ../playercode/npertab.c \ ../playercode/sloader.c \ ../playercode/virtch.c \ ../playercode/virtch2.c \ ../playercode/virtch_common.c # ../playercode/mdulaw.c OBJS = $(SRCS:.c=.o) libmikmod.a: $(OBJS) $(AR) -rcs -o libmikmod.a $(OBJS) install: libmikmod.a $(CURDIR)/../include/mikmod.h install -D --mode=644 libmikmod.a $(INSTALLDIR)/lib/libmikmod.a install -D --mode=644 $(CURDIR)/../include/mikmod.h $(INSTALLDIR)/include/mikmod.h .PHONY: clean clean: rm -f $(OBJS) *.a