# Microsoft Developer Studio Project File - Name="libmikmod" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=libmikmod - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "libmikmod.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "libmikmod.mak" CFG="libmikmod - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "libmikmod - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "libmikmod - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "libmikmod - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "MIKMOD_BUILD" /D "DLL_EXPORT" /D "DRV_DS" /D "DRV_WIN" /D "DRV_AIFF" /D "DRV_WAV" /D "DRV_RAW" /D "HAVE_LIMITS_H" /D "HAVE_FCNTL_H" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\win32" /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "MIKMOD_BUILD" /D "DLL_EXPORT" /D "DRV_DS" /D "DRV_WIN" /D "DRV_AIFF" /D "DRV_WAV" /D "DRV_RAW" /D "HAVE_LIMITS_H" /D "HAVE_FCNTL_H" /FD /c # SUBTRACT CPP /YX # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib winmm.lib dsound.lib /nologo /dll /machine:I386 # SUBTRACT LINK32 /pdb:none /nodefaultlib !ELSEIF "$(CFG)" == "libmikmod - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "MIKMOD_BUILD" /D "DLL_EXPORT" /D "DRV_DS" /D "DRV_WIN" /D "DRV_AIFF" /D "DRV_WAV" /D "DRV_RAW" /D "HAVE_LIMITS_H" /D "HAVE_FCNTL_H" /YX /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\win32" /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "MIKMOD_BUILD" /D "DLL_EXPORT" /D "DRV_DS" /D "DRV_WIN" /D "DRV_AIFF" /D "DRV_WAV" /D "DRV_RAW" /D "HAVE_LIMITS_H" /D "HAVE_FCNTL_H" /FD /GZ /c # SUBTRACT CPP /YX # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib winmm.lib dsound.lib /nologo /dll /debug /machine:I386 /pdbtype:sept # SUBTRACT LINK32 /pdb:none /nodefaultlib !ENDIF # Begin Target # Name "libmikmod - Win32 Release" # Name "libmikmod - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\..\drivers\drv_aiff.c # End Source File # Begin Source File SOURCE=..\..\drivers\drv_ds.c # End Source File # Begin Source File SOURCE=..\..\drivers\drv_nos.c # End Source File # Begin Source File SOURCE=..\..\drivers\drv_openal.c # End Source File # Begin Source File SOURCE=..\..\drivers\drv_raw.c # End Source File # Begin Source File SOURCE=..\..\drivers\drv_sdl.c # End Source File # Begin Source File SOURCE=..\..\drivers\drv_stdout.c # End Source File # Begin Source File SOURCE=..\..\drivers\drv_wav.c # End Source File # Begin Source File SOURCE=..\..\drivers\drv_win.c # End Source File # Begin Source File SOURCE=..\..\drivers\drv_xaudio2.c # End Source File # Begin Source File SOURCE=..\..\loaders\load_669.c # End Source File # Begin Source File SOURCE=..\..\loaders\load_amf.c # End Source File # Begin Source File SOURCE=..\..\loaders\load_asy.c # End Source File # Begin Source File SOURCE=..\..\loaders\load_dsm.c # End Source File # Begin Source File SOURCE=..\..\loaders\load_far.c # End Source File # Begin Source File SOURCE=..\..\loaders\load_gdm.c # End Source File # Begin Source File SOURCE=..\..\loaders\load_gt2.c # End Source File # Begin Source File SOURCE=..\..\loaders\load_imf.c # End Source File # Begin Source File SOURCE=..\..\loaders\load_it.c # End Source File # Begin Source File SOURCE=..\..\loaders\load_m15.c # End Source File # Begin Source File SOURCE=..\..\loaders\load_med.c # End Source File # Begin Source File SOURCE=..\..\loaders\load_mod.c # End Source File # Begin Source File SOURCE=..\..\loaders\load_mtm.c # End Source File # Begin Source File SOURCE=..\..\loaders\load_okt.c # End Source File # Begin Source File SOURCE=..\..\loaders\load_s3m.c # End Source File # Begin Source File SOURCE=..\..\loaders\load_stm.c # End Source File # Begin Source File SOURCE=..\..\loaders\load_stx.c # End Source File # Begin Source File SOURCE=..\..\loaders\load_ult.c # End Source File # Begin Source File SOURCE=..\..\loaders\load_umx.c # End Source File # Begin Source File SOURCE=..\..\loaders\load_uni.c # End Source File # Begin Source File SOURCE=..\..\loaders\load_xm.c # End Source File # Begin Source File SOURCE=..\..\playercode\mdreg.c # End Source File # Begin Source File SOURCE=..\..\playercode\mdriver.c # End Source File # Begin Source File SOURCE=..\..\playercode\mloader.c # End Source File # Begin Source File SOURCE=..\..\playercode\mlreg.c # End Source File # Begin Source File SOURCE=..\..\playercode\mlutil.c # End Source File # Begin Source File SOURCE=..\..\mmio\mmalloc.c # End Source File # Begin Source File SOURCE=..\..\mmio\mmerror.c # End Source File # Begin Source File SOURCE=..\..\mmio\mmio.c # End Source File # Begin Source File SOURCE=..\..\depackers\mmcmp.c # End Source File # Begin Source File SOURCE=..\..\depackers\pp20.c # End Source File # Begin Source File SOURCE=..\..\depackers\s404.c # End Source File # Begin Source File SOURCE=..\..\depackers\xpk.c # End Source File # Begin Source File SOURCE=..\..\playercode\mplayer.c # End Source File # Begin Source File SOURCE=..\..\playercode\munitrk.c # End Source File # Begin Source File SOURCE=..\..\playercode\mwav.c # End Source File # Begin Source File SOURCE=..\..\playercode\npertab.c # End Source File # Begin Source File SOURCE=..\..\playercode\sloader.c # End Source File # Begin Source File SOURCE=..\..\playercode\virtch.c # End Source File # Begin Source File SOURCE=..\..\playercode\virtch2.c # End Source File # Begin Source File SOURCE=..\..\playercode\virtch_common.c # End Source File # Begin Source File SOURCE=..\..\posix\strcasecmp.c # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=..\..\include\mikmod.h # End Source File # Begin Source File SOURCE=..\..\include\mikmod_ctype.h # End Source File # Begin Source File SOURCE=..\..\include\mikmod_internals.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # End Group # End Target # End Project